孤岛惊魂1攻略秘籍在哪找-孤岛惊魂1攻略秘籍在哪

tamoadmin 主机游戏 2024-08-16 0
  1. 孤岛惊魂1中文版可以用秘籍吗?
  2. 请教孤岛惊魂1达人 高分100

首先右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。

双击修改过的快捷方式启动游戏后,在游戏中按下列键开启相应秘籍:

F3复活点

孤岛惊魂1攻略秘籍在哪找-孤岛惊魂1攻略秘籍在哪
(图片来源网络,侵删)

P开启所有武器

O所有加满到999

F4穿墙

F2移到下一检查关

F9保存当前地点

F10读取当前地点

F11额外信息

F1切换第一人称与第三人称

退格键上帝模式

加号键提高速度

减号键减慢速度

F5回归正常速度

首先右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。

双击修改过的快捷方式启动游戏后,在游戏中按下列键开启相应秘籍:

P开启所有武器

O所有加满到999

还有就是在安装目录里找到找到DevMode.lua这个文件,用记事本打开;在最后一行, 空格一行 ,再将以下信息添加进去,点保OK!用退格键就是无敌

function ToggleGod()

if (not god) then

god=1;

else

god=1-god;

end

if (god==1) then

Hud:AddMessage("[CHEAT]: God-Mode ON");

System:LogToConsole("God-Mode ON");

else

Hud:AddMessage("[CHEAT]: God-Mode OFF");

System:LogToConsole("God-Mode OFF");

end

end

Input:BindCommandToKey("#ToggleGod()","backspace",1);

注:用秘籍一定要快捷方试进游戏

以上的我在游戏实验过都好用

孤岛惊魂1中文版可以用秘籍吗?

1、首先右键点击桌面上的孤岛惊魂的快捷方式,

2、选择属性,在目标这一栏exe”后面额外加上:(要空一格)-DEVMODE。

F1 切换到第三人称视角,再次按下换回来 F4 穿墙。当前武器加到999 P 获得所有武器 F3快速存盘。

补充内容:

孤岛惊魂秘籍:

首先右键点击桌面上《孤岛惊魂》的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。

双击修改过的快捷方式启动游戏后,在游戏中按下列键开启相应秘籍:

F3复活点

P开启所有武器

O所有加满到999

F4穿墙

F2移到下一检查关

F9保存当前地点

F10读取当前地点

F11额外信息

F1切换第一人称与第三人称

退格键上帝模式

加号键提高速度

减号键减慢速度

F5回归正常速度

请教孤岛惊魂1达人 高分100

孤岛惊魂1中文版是可以使用秘籍的,使用命令行-devmode启动游戏秘籍功能,然后游戏中按以下键位,可以得到对应效果

1、[F3]键:复活点

2、P键:得到所有武器

3、O键:所有加满到999

4、[F4]键:穿墙模式

5、[F2]键:移到下一检查关

6、[F9]键:保存当前点

7、F10键:读取当前地点

8、F11键:额外信息

9、F1键:第一人称与第三人称视角切换

10、[BackSpace]键:无敌模式

11、+键:提高速度

12、-键:减慢速度

13、[F5]键:正常速度

扩展资料:

在游戏中杰克·卡弗是一名前特种部队成员,退役后在南太平洋群岛经营出租快艇的生意。一次他护送一名女记者到一个位于密克罗尼西亚的神秘岛屿,不料途中他们的船被雇佣兵炸毁,女记者失踪,他必须找到她并带她离开这座小岛。

在火山口,克里格尔的熔岩利用系统被损坏,火山爆发在即,杰克在火山爆发前就逃了出来,用防爆门保护自己免受伤害。

他和瓦莱丽利用一艘帆船离开了孤岛,火山爆发摧毁了剩下的克里格尔的实验室。杰克用已经找到的解药治疗瓦莱丽。在结尾动画上,瓦莱丽看着一本厚厚的文件夹的文件和两个光盘绑在一起标记着“孤岛惊魂”。

1.将far cry.cmd发送到桌面快捷方式。

2.右键点击桌面上孤岛惊魂的的快捷方式,选择属性,在弹出的窗口中目标一览里,最后三个字母exe的后面输入“-DEVMODE”,如果不行在exe和-DEVMODE中间加空格。

秘籍你也应该知道了吧?你问的是无敌吗?添加那段代码是没用的。你把下面我发的***粘贴覆盖进用记事本打开的devmode文件。进游戏后按backspace键无敌。

cl_display_hud = 1

cl_drunken_cam = 0

ThirdPersonView = 0

--p_model = "objects/characters/pmodels/hero/hero.cgf"

--Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1);

--Input:BindCommandToKey("\\SkipCutScene","F7",1);

-- Developer Cheat keys ---

--- non standard key bindings ---

-- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)

--Input:BindCommandToKey("#SwitchCameraMode()","f1",1);

-- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable

Input:BindCommandToKey("#ToggleAIInfo()","f11",1);

--Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);

Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1);

-- to be removed

Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);

Input:BindCommandToKey("#MoreAmmo()","o",1);

Input:BindCommandToKey("#AllWeapons()","p",1);

Input:BindAction("SAVEPOS", "f9", "default");

Input:BindAction("LOADPOS", "f10", "default");

Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1);

Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);

-- to be removed

-- removed

--Input:BindCommandToKey("#Game.Se()","insert",1);

--Input:BindCommandToKey("#Game.Load()","home",1);

Input:BindCommandToKey("#DefaultSpeed()","f5",1);

Input:BindCommandToKey("#DecreseSpeed()","-",1);

Input:BindCommandToKey("#IncreseSpeed()","=",1);

--Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);

--Input:BindCommandToKey("#p_do_step=1","]",1);

--Input:BindCommandToKey("#TCM()",".",1);

--Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1);

-- removed

--- temp variables for functions below ---

prev_speed_walk=p_speed_walk;

prev_speed_run=p_speed_run;

prev_speed_walk2=p_speed_walk;

prev_speed_run2=p_speed_run;

default_speed_walk=p_speed_walk;

default_speed_run=p_speed_run;

screenshotmode=0;

function ToggleAIInfo()

if (not aiinfo) then

aiinfo=1;

else

aiinfo=1-aiinfo;

end

if (aiinfo==1) then

ai_debugdraw=1;

ai_drawplayernode=1;

ai_area_info=1;

else

ai_debugdraw=0;

ai_drawplayernode=0;

ai_area_info=0;

end

end

function GotoNextSpawnpoint()

Hud:AddMessage("[NEXT]: next spawn point");

local pt;

pt=Server:GetNextRespawnPoint();

if(not pt)then -- last respawn point or there are no respawn points

pt=Server:GetFirstRespawnPoint(); -- try to get the first one

end

if(pt)then -- if there is one

Game:ForceEntitiesToSleep();

_localplayer:SetPos(pt);

_localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });

end

end

function SetPlayerPos()

local p=_localplayer

p:SetPos({x=100,y=100,z=300});

end

-- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()

--

-- USE:

-- deactivate designer mode: (nil,nil,0)

-- old super designer mode (with collision): (40,120,1)

-- old designer mode (without collision): (10,15,0)

-- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)

--

function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )

if(SuperDesignerMode_Se1~=nil or speedwalk==nil) then

Hud:AddMessage("[CHEAT]: Designer fly mode OFF");

p_speed_walk = SuperDesignerMode_Se1;

p_speed_run = SuperDesignerMode_Se2;

_localplayer.DynProp.grity = SuperDesignerMode_Se3;

_localplayer.DynProp.inertia = SuperDesignerMode_Se4;

_localplayer.DynProp.swimming_grity = SuperDesignerMode_Se5;

_localplayer.DynProp.swimming_inertia = SuperDesignerMode_Se6;

_localplayer.DynProp.air_control = SuperDesignerMode_Se7;

_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );

SuperDesignerMode_Se1=nil;

-- activate collision, parameter is 0 or 1

_localplayer:ActivatePhysics(1);

else

Hud:AddMessage("[CHEAT]: Designer fly mode ON");

SuperDesignerMode_Se1 = p_speed_walk;

SuperDesignerMode_Se2 = p_speed_run;

SuperDesignerMode_Se3 = _localplayer.DynProp.grity;

SuperDesignerMode_Se4 = _localplayer.DynProp.inertia;

SuperDesignerMode_Se5 = _localplayer.DynProp.swimming_grity;

SuperDesignerMode_Se6 = _localplayer.DynProp.swimming_inertia;

SuperDesignerMode_Se7 = _localplayer.DynProp.air_control;

p_speed_walk = speedwalk;

p_speed_run = speedrun;

_localplayer.DynProp.grity=0.0;

_localplayer.DynProp.inertia=0.0;

_localplayer.DynProp.swimming_grity=0.0;

_localplayer.DynProp.swimming_inertia=0.0;

_localplayer.DynProp.air_control=1.0;

_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );

-- deactivate collision, parameter is 0 or 1

_localplayer:ActivatePhysics(withcollide);

end

end

function ToggleScreenshotMode()

if(screenshotmode~=0) then

System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");

screenshotmode=0;

hud_crosshair = "1"

cl_display_hud = "1"

r_NoDrawNear = "0"

ai_ignoreplayer = "0"

ai_soundperception = "1"

r_DisplayInfo = "1"

else

System:LogToConsole("SCREENSHOTMODE ON");

screenshotmode=1;

hud_crosshair = "0"

cl_display_hud = "0"

r_NoDrawNear = "1"

ai_ignoreplayer = "1"

ai_soundperception = "0"

r_DisplayInfo = "0"

end

end

function DecreseSpeed()

if tonumber(p_speed_walk)>5 then

p_speed_walk=p_speed_walk-5;

p_speed_run=p_speed_run-5;

System:LogToConsole("Decresed player speed by 5");

else

System:LogToConsole("You can not go any slower!");

end

end

function IncreseSpeed()

if tonumber(p_speed_walk)<500 then

p_speed_walk=p_speed_walk+5;

p_speed_run=p_speed_run+5;

System:LogToConsole("Incresed player speed by 5");

else

System:LogToConsole("You can not go any faster!");

end

end

function DefaultSpeed()

p_speed_walk=default_speed_walk;

p_speed_run=default_speed_run;

System:LogToConsole("Player speed reset");

end

function TeleportToSpawn(n)

local player = _localplayer;

local pos = Server:GetRespawnPoint("Respawn"..n);

if pos then

player:SetPos(pos);

player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });

end

end

-- Give the player the passed weapon, load it if neccesary

function AddWeapon(Name)

Game:AddWeapon(Name)

for i, CurWeapon in WeaponClassesEx do

if (i == Name) then

_localplayer.cnt:MakeWeaponAvailable(CurWeapon.id);

end

end

end

function MoreAmmo()

if _localplayer then

_localplayer.cnt.ammo=999;

Hud:AddMessage("[CHEAT]: Give 999 ammo");

System:LogToConsole("\001CHEAT: Give 999 ammo");

else

Hud:AddMessage("[CHEAT]: no ammo today");

end

end

function AllWeapons()

AddWeapon("36");

AddWeapon("Falcon");

AddWeapon("SniperRifle");

AddWeapon("MP5");

AddWeapon("RL");

AddWeapon("Shotgun");

AddWeapon("OICW");

AddWeapon("P90");

AddWeapon("M4");

_localplayer.cnt:GiveBinoculars(1);

_localplayer.cnt:GiveFlashLight(1);

Hud:AddMessage("[CHEAT]: Give all weapons");

System:LogToConsole("\001CHEAT: Give All weapons");

end

function ToggleGod()

if (not god) then

god=1;

else

god=1-god;

end

if (god==1) then

System:LogToConsole("God-Mode ON");

else

System:LogToConsole("God-Mode OFF");

end

end

Input:BindCommandToKey("#ToggleGod()","backspace",1);

这样就可以了,给分吧。。。。。